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53145305520

3-ball siteswap pattern

3 balls · Advanced

Siteswap
53145305520
Objects
3
Period
11
Max
5
Speed
Camera

Understand the siteswap

  1. 5
  2. 3
  3. 1
  4. 4
  5. 5
  6. 3
  7. 0
  8. 5
  9. 5
  10. 2
  11. 0
5
High throw. Thrown higher than the pattern's usual height, across to the other hand. It buys time for the other throws.
3
Normal throw. A normal cascade-height throw, across to the other hand.
1
Quick transfer. A quick, low transfer straight across to the other hand, barely leaving it.
4
High throw. Thrown higher than the pattern's usual height, back to the same hand. It buys time for the other throws.
5
High throw. Thrown higher than the pattern's usual height, across to the other hand. It buys time for the other throws.
3
Normal throw. A normal cascade-height throw, across to the other hand.
0
Gap. An empty beat — the hand has nothing to throw and stays open.
5
High throw. Thrown higher than the pattern's usual height, across to the other hand. It buys time for the other throws.
5
High throw. Thrown higher than the pattern's usual height, across to the other hand. It buys time for the other throws.
2
Hold. The ball is simply held for a beat while the other hand does the work.
0
Gap. An empty beat — the hand has nothing to throw and stays open.

About this pattern

An eleven-beat cycle that never quite repeats itself — about as long as a three-ball vanilla siteswap gets before it stops being readable.

Learning this

Before this

Worth having comfortable before you start.