53145305520
3-ball siteswap pattern
- Objects
- 3 balls
- Period
- 11
- Max
- 5
- Difficulty
- Advanced
- 5
- High throw. Thrown higher than the pattern's usual height, across to the other hand. It buys time for the other throws.
- 3
- Normal throw. A normal cascade-height throw, across to the other hand.
- 1
- Quick transfer. A quick, low transfer straight across to the other hand, barely leaving it.
- 4
- High throw. Thrown higher than the pattern's usual height, back to the same hand. It buys time for the other throws.
- 5
- High throw. Thrown higher than the pattern's usual height, across to the other hand. It buys time for the other throws.
- 3
- Normal throw. A normal cascade-height throw, across to the other hand.
- 0
- Gap. An empty beat — the hand has nothing to throw and stays open.
- 5
- High throw. Thrown higher than the pattern's usual height, across to the other hand. It buys time for the other throws.
- 5
- High throw. Thrown higher than the pattern's usual height, across to the other hand. It buys time for the other throws.
- 2
- Hold. The ball is simply held for a beat while the other hand does the work.
- 0
- Gap. An empty beat — the hand has nothing to throw and stays open.
1×
4.2/s
52%
Tempo sets how high the throws go. Dwell is how long a ball rests in the hand.
An eleven-beat cycle that never quite repeats itself — about as long as a three-ball vanilla siteswap gets before it stops being readable.
Similar
Shares structure or feel with this one.
Easier
Lower difficulty, if this is a stretch.
Try next
A step up once this is solid.